Abacus Finch Available Now
Math (K-2). NOTE: You will need to purchase Math Puzzlets to play this game. View Purchase Options
Use the Play Tray included in the Puzzlets Starter Pack with brand new Puzzlets Math tiles. Match the number on each block to destroy it by adding or subtracting gems… making way for a new path. Navigate each of the 60+ levels by moving left, right, and swiping to jump. Is a ledge too high? Find the Feather to give your jump a boost!
Over 40 Hours of Math Playtime
√ Digits 1 – 20
Works with the Puzzlets Starter Pack you already own. Don’t own Puzzlets?
Add 1 gem to Puzzle Blocks in the world. In this example, 1 Gem Puzzlets tile must be placed on the Play Tray, then dragged from the thought bubble over to the Puzzle Block.
Take away (subtract) 1 gem from Puzzle Blocks in the world. In this example, 4 PIck Axe Puzzlets tiles must be placed on the Play Tray at the same time, then dragged from the thought bubble over to the Puzzle Block. This results in the 4 of the 5 gems on the Puzzle Block being destroyed, leaving only 1 gem left and therefore matching the number “1” on the Puzzle Block, destroying it.
Multiply by 3
Produce 3 gems or pick axes. Needed for larger numbers later in the game.
Multiply by 5
Produce 5 gems or pick axes. Needed for larger numbers later in the game.
Multiply by 10
Produce 10 gems or pick axes. Needed for larger numbers later in the game.
Before You Begin
- Verify you have all 16 Math Puzzlets tiles: 6 Gem Puzzlets, 5 Pick Axe Puzzlets, 2 x3 Puzzlets, 2 x5 Puzzlets, and 1 x10 Puzzlets tiles
- Make sure your device is updated to the latest OS. Consult your device’s manual on how to update.
- If you get a message about updating your Play Tray firmware, consult the Firmware Update instructions.
- Launch the Abacus Finch app
- Create a player profile. Enter the player’s name and age. Email address is optional. Then select either Abacus or Abbie Finch (this choice does not affect gameplay). This information can be changed at anytime by tapping the “Pencil” icon.
- You can create 1,000+ player profiles, perfect for multiple classrooms.
- A short cutscene plays to setup the story, then the game begins.
- The object of the game is to get to the warp zone at the end of the level.
- Along the way, the player needs to use math skills to destroy/move ancient math blocks or setoff bombs to create a new path.
- Orbs can be collected to earn one, two, or three stars in each level. Orbs are either in direct sight, hidden in dig-able sand, or in the ancient math blocks.
- The player has three damage points, shown as hearts.
- If the player dies by taking too much damage or falling off a cliff, they will restart at the last checkpoint touched.
Controls for Tablets/Phones
- Orientation: Hold the device like a controller with your thumbs resting on the lower-right and lower-left of the screen while gripping the back of the device with your fingers.
- Move Left: Hold the left-side of the screen to move left
- Move Right: Hold the right-side of the screen to move right
- Jump: Swipe up to jump.
- Double Jump: If you have the Feather, you can swipe up again to perform a double jump and reach higher areas.
- Dig: Swipe down while on the ground to dig. This move is only useful when on top of sandy blocks.
- Level/World Select: Tap on a level to enter it. Tap the left and right arrows to see other levels/worlds.
- End of Level Overlay: tap the reset button to play the level again or tap the right arrow button to go to the Level Select screen.
Controls for Mac Computers
- Move Left: Hold the Left Arrow Key
- Move Right: Hold the Right Arrow Key
- Jump: Press Space Bar or the Up Arrow Key.
- Double Jump: If you have the Feather, you can press Space Bar or the Up Arrow Key again to perform a double jump and reach higher areas.
- Dig: Press the Down Arrow Key to dig. This move is only useful when on top of sandy blocks.
- Level/World Select: use the Mouse and click to see other levels. Click on a level to enter.
- End of Level Overlay: use the Mouse and click to either play the level again or click the right arrow button to go to the Level Select screen.
Screen Breakdown: Level Select
Notes on the Level/World Select Screen
- Completed Levels can be replayed at any time.
- Total stars collected displays how many total stars the player has earned, up to 3 per level. Stars are required to unlock boss levels. with the amount of stars required displayed as a lock over the level itself.
- Trophies collected from levels: A level has been completely conquered when the player has all three stars, Egg Trophy, and Heart Trophy displayed on the level.
- Egg Trophy is earned by finding the hidden egg in each level. Some eggs are easy to find, while others are really out of the way.
- Heart trophy is earned by not taking any damage while they get through a level, including destroying any Puzzle Blocks they encounter on their first attempt. This is the most difficult trophy to obtain.
- Total eggs collected are earned from finding the hidden egg in each level. Collect enough eggs to unlock each of the 4 bonus levels in the Bonus World.
- Tap/Click a World Icon to go to that world.
Screen Breakdown: Gameplay
Notes on the Gameplay Screen
- Puzzle Blocks need to have the proper amount of gems on them that match the number in the center. In the example shown, the player needs to add 3 Gem Puzzlets to their Play Tray in order to add to 7 Gems. Correct answers yield Power Orbs: getting the answer correct on the first try yields the most Power Orbs.
- Power Orbs accumulate in the Stars Collected wheel. Power Orbs are usually in plain sight but can be found in sandy areas by digging. Power orbs are also given by solving Puzzle Blocks.
- Checkpoints are mysterious, ancient devices that just need to be touched to activate. If the player dies, they restart at the last checkpoint touched.
- Hearts start as 3 and are lost when the player takes damage, shown as an Empty Heart. Hearts reset if the player dies.
- Feather gives the player an extra, mid-air jump.
- Foes come in all shapes and sizes. Most foes can be defeated by jumping on their head, but watch out for spiky-headed foes!
Most math blocks in the game are randomized. Each time a player attempts a level, the game will generate new numbers for all gem blocks or sequence buttons. This feature makes it more difficult for players to “spam” solutions to each of the blocks and allows players to replay levels in order to reinforce the core lessons.