Hands-on learning philosophy
50% Real, 50% Virtual
Puzzlets isn’t just a series of interactive video games, it’s a toy as well. Half of Puzzlets’ games are played on a screen while the other half is played by arranging and rearranging tiles on the Play Tray. We call this 50/50 Play because play time is evenly split between the real and digital worlds.
With two modes of learning, Puzzlets makes working toward a common goal with a friend, parent, or teacher a natural way to experience the game collaboratively.
In the video below, see how children at Fox Chapel’s O’Hara Elementary communicate and collaborate while learning with Puzzlets’ game Cork the Volcano in the school’s “Digital Dream Studio.”
The Tangible Learning Platform
We all want the best for our children, but kids just want to have fun. This can place us at odds with our children, but there is a better way. Puzzlets puts fun and learning hand-in-hand with gameplay that leads kids to create problem solving skills. We all learn from the technology we consume; so, for children, utilizing tangible games, such as Puzzlets, develops intrinsic value and creativity.
“As children spend more and more time interacting with digital devices, they don’t have very many opportunities to create and experiment.”Mitchel Resnick, MIT Media Lab
The question isn’t if kids learn from the games that they play, but what they learn. Games designed for the Puzzlets platform focus on teaching children innovative ways of thinking while ensuring they’re entertained.